Infinity Blade Review – Iphone and Ipad Application Infinity Blade is a new App for the Ipad and Iphone (The Ipad version has been reviewed here) that has been developed by Chair in associations with Epic Games and makes use of the Unreal Engine Dapeng T7000, a popular 3d engine used in many PC and Console games. It was first shown off on the Apple mobile devices using a tech demo App which is still available now called Epic Castle. Infinity Blade has been shown recently on many Apple adverts and once you fire the App up and start your first game, boy do the graphics blow you away. They STAR A3000 are certainly something to behold on the Ipad’s screen. The premise of the game is simple; you are a knight tasked with killing the God King, who sits at the top of a castle seemingly waiting for people to challenge him. The game is played from a third person ipad cover perspective and revolves ChangJiang W008 around you killing bigger and harder bad guys with sword, shield and magic until you reach the God King, there things get a little bit more difficult as you are wiped from the face of the earth really easily and have to begin the game again 20 years or so later as your son, vowing to avenge your Fathers untimely death. This brings into play the RPG aspect of the game and the more bad guys ipad keyboards you kill, the more money and experience you earn letting you level up and buy better kit, eventually being able to give the God King a run for his money. So is the game any good? Yes, actually but it does have some severe limitations when you compare it to a good Console title. There is no movement accept in your attacking motions, you are fixed on a single path apart from a couple of instances where you can choose a slightly different path. This is a shame as the graphics and the Castle ipad keyboardenvironment look brilliant and it really makes you want to explore further. Also by continually running the same process, fight, get to the God King, perish, start again you tend to quickly get a good idea about how to take on the baddies. Both of these issues are apple 520 clearly due to the barriers brought upon the developers by the Tech that they are focussing the game on but I must admit the Father/Son system is a very clever way of disguising the problem. Actual gameplay involves you using the touchscreen to attack, parry, dodge, block and cast magic spells and works extremely well with some tough battles (especially with the God King) taking up quite a lot of my time and leading to noises of anguish when I have lost for the 5th or 6th time. The need to gain better equipment leads to that “just one more battle” scenario to keep building up your funds. For the price, gpad £3.49 on the Ipad, it’s hard to really knock this game at all. The development that has gone into the title just has to be seen to be believed and yes, it would be nice to be given a bit more freedom to move and explore but as a good quality fighting game I would give this 5/5 plus it’s the App that you will show to all of your friends just to show off how good the Ipad/Iphone really is.
Tuesday, December 14, 2010
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